﻿using UnityEngine;
using System.Collections;

namespace Assets.entities {

    public class VoxelData {

        private MarchingCube _cube;
        private System.Object _data;

        public VoxelData(MarchingCube cube, System.Object data) {
            this._data = data;
            this._cube = cube;
        }


        public MarchingCube cube {
            get {
                return this._cube;
            }
        }


        public System.Object informativeContent {
            get {
                return this._data;
            }

            set {
                this._data = value;
            }
        }
    }
}
